I really like the way you've used light (or the absence of it) in your games so far. It makes the player lose sense of scale and confuses them as to what they are supposed to expect.
I absolutely need to know, did you create the 3D character model from scratch? If yes, how? Is it a wholly original character or a recreation of another?
This is genuinely impressive; even though it was 3D and lagged in my browser, I can feel the love and soul put into this game in the dialogue I could see. These are also things I struggle with on a daily basis, so it's nice to see you take them and make them into something tangible.
I really like the personal element you've been incorporating into each of the games you've made so far. I think it gives off a really authentic approach and it's very different (in a good way) from other games i've played! As another comment said, it almost feels like your own sort of diary or journal-medium that others can relate to and enjoy.
I could definitely see how you took from the Beginner's Guide for this game as it presents different dialogue options I could select as I walk around and explore the area. This might be one of the more unique games presented in the playtest/critique as you mixed in the 3D gameplay with that of the text=based game. I honestly wonder what you used to make these two work together.. For the most part, I could pick up on a creepy feeling from the use of a dim atmosphere and unhinged dialogue that gets crazier as you go further . It does take me out slightly when i see myself in the mirror as the model is in a static pose, but it is also kind of funny to see so it is not that bad.
I really like how you take a more personal approach to your games, viewing the medium as sort of a diary or culmination of your life experiences. Would you ever consider making a game about dreams? I think that would be a fun direction!
I agree with this sentiment as well! Your games are already dream-like in nature, but maybe leaning more into that disorientation / surrealness might be a good angle for your next work.
as for the game itself, i really like how the pink text follows your mouse / camera so you can always view it. i also wonder if you want to somehow disable jumping/sprinting, as I currently do not see the use of it (and might distract from the purposes of interacting with this Pink Text, or maybe omit that from the itch description just so players don't get the wrong idea of what this games is really about)
I appreciate the personal nature of the game and how much your own life and thoughts influenced the direction you chose to go with. The "losing" yourself in the game is very easy to do, which reflects how easily we can all become lost in our own thoughts very well!
The slow devolving of the text, making the player unsure who's thoughts now belonged to who, was a very smart decision. It made me think that somehow they were being swapped for each other and the game calling that out really added to the emotional impact of it.
As the only game that utilized a 3D space and 2D text so far, it does it in a manner that gives the feeling of almost being in one’s head, and the space they are in represents their mental space or mind palace. Perhaps they are talking to their emotions or memories in some fashion or another.
I like your combination of moving in a 3D space with a text UI in the space. The narrative of this game reminds me of Thoughts on the Quad by Joanna. It almost acts like a conversation with yourself. Like a diary.
I love the design of this game, which is full of mystery. However, I think more tips should be provided during the game, since sometimes I felt myself lost🤔. maybe it is only me hahhh, then never mind~
I really do feel the branching pathways with the text options, making the choices I make meaningful—it’s personal and relatable. The text at the bottom switching from conversation to repeating highlights the sincerity in the game, the vulnerability.
the style of writing and setup with the mirror make you question who exactly you’re talking to. Is it your conscious? Yourself in general? Also, having one of the options be “you’re not alone” and then that being the end of that option tree, compared to the more “downward spiral” of the path leading to the appearance of the mirror is interesting.
I kind of felt like I was talking part in bethesda style talking phases. Like each option was going to elicit a specific response that could lead me to a new ending. I also really like the sense of dread when reaching the end and being told how hopeless everything is.
The set up with the 3 areas of text are intriguing, it feels like 3 points of view. I wasn’t sure if I got to where the game ended though. I also love the title, maybe it fits with the seemingly incomplete-ness.
A very short experience, but I thought it was nice and direct. I will say that since I did not know to look around the first time, I missed some dialogue from the mirror, which made some dialogue a bit confusing. I still thought the experience was unique and chilling, nice job.
The Text style and font is really well done! I like how you distinguished the font for the dialogue options and actual dialogue. the font for the "mirror dialogue" is especially really cool. Feels handwritten and personal!
this is really eerie, with the music and the aggressive dialogue, but I can tell that there’s a coherent story here. I love that it’s 3D, and that you included a ton of different fonts. The moment I realized that I could move around, turned, and saw the mirror in a spotlight was great.
yeah it totally blends what it means for a game to be 2d and 3d, especially since i recognize the players asset as being a 3d player object, very creative use of it
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I really like the way you've used light (or the absence of it) in your games so far. It makes the player lose sense of scale and confuses them as to what they are supposed to expect.
I absolutely need to know, did you create the 3D character model from scratch? If yes, how? Is it a wholly original character or a recreation of another?
This is genuinely impressive; even though it was 3D and lagged in my browser, I can feel the love and soul put into this game in the dialogue I could see. These are also things I struggle with on a daily basis, so it's nice to see you take them and make them into something tangible.
I really like the personal element you've been incorporating into each of the games you've made so far. I think it gives off a really authentic approach and it's very different (in a good way) from other games i've played! As another comment said, it almost feels like your own sort of diary or journal-medium that others can relate to and enjoy.
I could definitely see how you took from the Beginner's Guide for this game as it presents different dialogue options I could select as I walk around and explore the area. This might be one of the more unique games presented in the playtest/critique as you mixed in the 3D gameplay with that of the text=based game. I honestly wonder what you used to make these two work together.. For the most part, I could pick up on a creepy feeling from the use of a dim atmosphere and unhinged dialogue that gets crazier as you go further . It does take me out slightly when i see myself in the mirror as the model is in a static pose, but it is also kind of funny to see so it is not that bad.
I really like how you take a more personal approach to your games, viewing the medium as sort of a diary or culmination of your life experiences. Would you ever consider making a game about dreams? I think that would be a fun direction!
I agree with this sentiment as well! Your games are already dream-like in nature, but maybe leaning more into that disorientation / surrealness might be a good angle for your next work.
as for the game itself, i really like how the pink text follows your mouse / camera so you can always view it. i also wonder if you want to somehow disable jumping/sprinting, as I currently do not see the use of it (and might distract from the purposes of interacting with this Pink Text, or maybe omit that from the itch description just so players don't get the wrong idea of what this games is really about)
I appreciate the personal nature of the game and how much your own life and thoughts influenced the direction you chose to go with. The "losing" yourself in the game is very easy to do, which reflects how easily we can all become lost in our own thoughts very well!
The slow devolving of the text, making the player unsure who's thoughts now belonged to who, was a very smart decision. It made me think that somehow they were being swapped for each other and the game calling that out really added to the emotional impact of it.
As the only game that utilized a 3D space and 2D text so far, it does it in a manner that gives the feeling of almost being in one’s head, and the space they are in represents their mental space or mind palace. Perhaps they are talking to their emotions or memories in some fashion or another.
I like your combination of moving in a 3D space with a text UI in the space. The narrative of this game reminds me of Thoughts on the Quad by Joanna. It almost acts like a conversation with yourself. Like a diary.
I love the design of this game, which is full of mystery. However, I think more tips should be provided during the game, since sometimes I felt myself lost🤔. maybe it is only me hahhh, then never mind~
I really do feel the branching pathways with the text options, making the choices I make meaningful—it’s personal and relatable. The text at the bottom switching from conversation to repeating highlights the sincerity in the game, the vulnerability.
This game reminds me of the text style in Miside. While words pop out on the screen, you can walk around to see the text and make interactions.
the style of writing and setup with the mirror make you question who exactly you’re talking to. Is it your conscious? Yourself in general? Also, having one of the options be “you’re not alone” and then that being the end of that option tree, compared to the more “downward spiral” of the path leading to the appearance of the mirror is interesting.
it’s funny because I messed up the code for that branch of choice! But I like where you are coming from! I didn’t think about it like that
I kind of felt like I was talking part in bethesda style talking phases. Like each option was going to elicit a specific response that could lead me to a new ending. I also really like the sense of dread when reaching the end and being told how hopeless everything is.
The set up with the 3 areas of text are intriguing, it feels like 3 points of view. I wasn’t sure if I got to where the game ended though. I also love the title, maybe it fits with the seemingly incomplete-ness.
A very short experience, but I thought it was nice and direct. I will say that since I did not know to look around the first time, I missed some dialogue from the mirror, which made some dialogue a bit confusing. I still thought the experience was unique and chilling, nice job.
The Text style and font is really well done! I like how you distinguished the font for the dialogue options and actual dialogue. the font for the "mirror dialogue" is especially really cool. Feels handwritten and personal!
this is really eerie, with the music and the aggressive dialogue, but I can tell that there’s a coherent story here. I love that it’s 3D, and that you included a ton of different fonts. The moment I realized that I could move around, turned, and saw the mirror in a spotlight was great.
yeah it totally blends what it means for a game to be 2d and 3d, especially since i recognize the players asset as being a 3d player object, very creative use of it